Others allow "piggy-backing" off of the previous player's roll ( See a video of this variant) For the purpose of learning, we won't use any of these in class, but feel free to try these variations with a friend. Facebook Farkle (which can be easily hacked by using a cookie editer), score a triple pair as only 750 points, with redoubling for a 4 or more of a kind (4 2's=400, 5 2's=800, etc.). Packet Farkle has 4 of a kinf worth 1000, 5 of a kind worth 2000, and six of a kind worth 3000, and two triplets worth 2500 ( See a video of this variant here). Some would award two groups of three as 2,500. Others double, so for example 4 threes would be 600, 5 threes would be 1200, and 6 threes would be 2,400. Some count 4 of a kind as 1,000, 5 of a kind 2,000 and 6 of a kind as 3,000. Some require you to score 1,000 points on a single turn before you are "on the board," and at least 350 per turn. This game is hundreds of years old and many, many, many variations exist. Once someone has 5000, play continues until everyone has had the same number of chances (So remember who won the initial roll!) You may only score less than 350 points after you have gotten "on the board" with the first 350. To start accumulating points, you must have at least 350 points. The game will begin with the high roller, and go clockwise. The Highest begins (If there is a tie, those players roll again until one has a higher number). How to Start a GameĮach player takes a single die, and casts it. The 1 and 5 spot dice are special, as they are the only dice that can be scored outside of a combination (such as three of a kind). For example, if you roll a 5 (50 points), and then roll two 5s (100 points), you can't combine them to form three of a kind (500 points). You cannot earn points by combining dice from different rolls. Scoring is based on selected dice each roll. To customize game play, choose Game Setup from the Options menu. The final round starts as soon as any player reaches 5,000 or more points. You select the 5 and decide to Pass and bank your points. You then opt to roll the remaining four dice. Play continues until it is your turn again.Įxample: Your first rolls shows 1, 2, 3, 3, 5, and 6. You continue rolling until you either Pass or Farkle. Three Farkles in a row and you lose 1,000 points. If none of your dice rolled earn points, you get a Farkle. Scoring is based on selected dice in each roll. The user can then set up the game by entering the number of players. You can then pass and bank your points, or risk the points earned this turn and roll the remaining dice. On program start-up, it shall display the rules to the user as read from a text file submitted with the program. You must select at least one scoring die. A 1 or a 5, three of a kind, three pairs, or a six-dice straight earn points. To win at Farkle you must be the player with the highest score above 5,000 points on the final round of play.Įach player takes turns rolling the dice. I'll describe a few of these variations at the end, but lets get started with this basic version. There are professionally made games, web apps and iPhone apps which will have slight variations from what is described here. However, rules vary from family to family. The rules below reflect how I learned it from the Christian Brothers. During the game, players can easily reference the sheet to remember what scoring options they've chosen.Also called Zonk, Zilch, 5000, 10000, Wimpout!, and Hot Dice. Finally, the Two Triplets variant has been selected, and the Three Farkles variant has been selected as well. Any 6-of-a-kind rolled will score four times the regular 3-of-a-kind value, so for example, six 3s would score 1200 points (4x300=1200). The standard scoring for a straight (1-2-3-4-5-6) is crossed out and a score of 1500 will be used instead. In the example below, three sixes will be worth 1000 points instead of 600. Use the Custom Scoring column to create your own scoring options! Just choose or circle the values you want to use for a particular game, crossing out any standard scoring option that you are substituting for. The numbers in the Traditional Alternative Scoring Options columns are optional scoring values you can use to create endless variety in your Farkle games. The column labeled Standard Scoring shows the most common scoring options. Our free printable Farkle scoring and rules summary lists standard, variant, and custom scoring options, and also provides a handy rules overview! See below for an explanation of how this chart works.įree Farkle scoring and rules summary (pdf) How the Farkle scoring variant sheet works Also see below for our convenient (and also free!) Farkle scoring chart and rules summary. Click the image below to download our free printable Farkle score sheet to track scores for up to 8 players.
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